Full breakdown of the changes for V2.2 of Dropzone Commander
Broadsword: Cost increased to 85 Points.
Screamer: Abhorrent Rule changed so effect stacks.
Overseer: Ion Cradle Rule reworked to give damage rerolls to all friendly Plasma weapons within range.
Erradicator: CC Weapon fixed.
Annihilator: Now Deploys as Aircraft. Points decrease to 120
Nemesis & Bellona: RX-L Railguns changed to Light Railguns (Profile stays the same.)
Hera: Railgun Pair renamed to Light Railgun Pair
Coyote: Points decreased to 90 points. Passive Save changed to 3+
Puma: Points decreased to 140 points. Passive Save changed to 3+
Gharial: Heavy Microwave Cannon, non flame changed to Energy 13. Neutron Launchers changed to Energy 11.
Frostdrake: Disruption Cannon Energy changed to 8. Foe Crusher Cannon Devastator Type is Tank, Walker. Evasion changed to E+3.
Tomahawk: Passive Save changed to 4+.
Tarantula: Gravity Cannon Energy changed to 11.
Caiman: Add Devastator-2 (Vehicle) to Gauss Triad. Points increased to 115 Points
Panther: Particle Triad now AA-3. May not Reaction Fire.
Crocodile: Particle Cannon replaced with Heavy Particle Cannon. New Profile changes, Energy 14, Devastator-2 (All).
Jaguar: Changed Points to 95 Points
Kukri: Passive Save changed to 4+, Twin Ion Cannons R&F changed to ‘-‘.
Firedrake: Added 4 Infantry to Gate Capacity.
Ronin: Lightning Reflexes rule changed so cannot Embark and Disembark in same turn if used. Gauss Carbine Changed to 2 Shots, Focus-2.
Gaia: Damage Points increased to 7. Remove Interference Rule (Can now target.)
Spirit: Points changed to 30 points.
Pizzaro Class Walker: Fix CC Weapon
Attack ATV’s: Incendiary Grenade now Accuracy 2.
2 Replies to “Dropzone Commander Unit Update 2.2”
That’s some Shaltari buffs. At least they’re unkillable, hit harder, and are cheaper now?
(Many of these might be needed but those are a lot of changes all at once)